For my Visual Interface Design class, I had to design an iPad app that would get young teens aged 10-15+ reading again, using the resources of de Bibliotheek-the public library. The challenge was to create an appealing, relatable interface that could spur their interest in books.
For this, I developed a concept based on Minecraft-a game very popular among this generation. The app integrates the elements of the game to make it fun and engaging. Instead of creating their avatars, users will be taken through the app by Steve-the iconic main character from Minecraft-who helps them through the app.
Key features of the app include:
Personalized Onboarding The user will be taken through a few initial questions regarding their age, reading preferences, and whether they are reading for a school list. This way, it will tailor the experience to their needs. 
Interactive Book Browsing The user can filter through genres and explore a curated selection of books presented in an engaging, blocky style.
Wishlist Functionality Books can be added to a wishlist, which can then be emailed to oneself for easy reference.
Micro-Interactions the App is fully equipped with interactive animations and subtle feedback to make the experience alive and intuitive.
Steve as a Guide Steve gives tips, encouragement, and fun facts throughout the app to keep users motivated and engaged.
This project allowed me to design a product that embodies playfulness yet serves to answer the needs of a younger audience. It leaned on the familiar Minecraft universe, integrating purposeful interactions that reimagine an app to encourage young teens to rediscover the pleasure of reading in a way that can feel modern and exciting.
You can check out the prototype here
BRANCH
visual interface design

SOFTWARE
FIGMA
COMPANY
gemeente amsterdam & de bibliotheek

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